Project
Components
|
Project
Steps
|
|
Guided
Design
|
·
groups
consist of 4-7 students
·
defining
roles can help promote participation: leaders, planners, researchers
·
after
self-instruction, instructor guides students through open-ended problems in
class, provides feedback
·
self-instruction
provides for...
o prerequisite knowledge
·
group
projects provide opportunity to practice decision-making skill and
intellectual thinking:
o recall, translate, manipulate, interpret,
o predict, choose
|
1.
define
problem
2.
state
objectives
3.
list
constraints limiting solutions, assumptions one must make, and facts to be
known
4.
generate
possible solutions, and evaluate using criteria
5.
select
one solution, synthesize
6.
present
results and recommendations as a report, or other product
7.
implement
decision
8.
evaluate
results
9.
feedback
should be provided indicating how an “experienced” decision maker might have
performed
|
Cooperative Learning
|
·
use
small groups, 2-5
·
heterogeneous
groups suggested by research (e.g., mixed gender, race, and ability levels)
·
low
ability student typically improves performance when grouped with higher
ability student; higher ability student sometimes decreases in performance
·
individual and group accountability:
o each student is accountable
for a specific task or topic as well as topics assigned to other group
members
·
positive interdependence:
o each team benefits when all
members perform well, and is held accountable when one or more members do
not; “sink or swim together”
·
group processing:
·
students
coached on group process skills--supporting differences, listening, providing
feedback, gatekeeping to ensure all participate, coaching others, reaching
consensus
|
1. promote group process by
assigning roles
2. leaders keep groups on task,
ensure everyone participates and understands
3. recorders manage group files
and folders, tracking each team member’s contributions
4. reporters give responses to
the class about a group's activities or conclusions
5. monitors act as timekeepers
for activities
|
Problem-Based Learning
|
·
students
work in groups--opportunity to employ synchronous tools to meet as a problem
team from a distance (see twoway audio--Elluminate, Skype)
·
students
I.D. what is known, what information is needed, and next steps-- opportunity
to employ project management and information collecting/organizing tools
·
groups
break out and conduct individual research, before reporting back to the team
·
need
for a project space that allows individuals to collect and share what they
have found
·
Cmap
folders would allow groups to store links and documents, and begin to map out
a problem space
·
also
supports synchronous, real-time mapping and chat/discussion
·
students
ultimately report what they have found and make a recommendation--opportunity
to employ Web-based presentation tools
·
students
evaluate themselves and others' performance on a PBL team--opportunity to
employ online assessment tools
·
presents
an ill-structured problem
·
provides
access to resources to help solve that problem
·
strings
together a powerful set of tools to help students collaborate and work
through the required steps (e.g., discussing what is known/unknown,
collecting resources, meeting online)
|
1.
students
divided into groups
2.
real
problem is presented and discussed
3.
students
identify what is known, what information is needed, and what strategies or next
steps to take
4.
when
gaps are identified in needed information, these "learning issues"
are divided among group members for further research
5.
group
researches different issues, gathers resources
6.
students
return to group and evaluate collected resources
7.
cycle repeats
until students feel the problem has been framed adequately and all issues have
been addressed
8.
after
adequate framing, possible actions, recommendations, solutions, or hypotheses
are generated
9.
tutor
groups conduct peer/self-assessments
|
Sunday, February 13, 2011
Lost in a fog!!!!!!
So now I am more confused than ever trying to wrap my head about how to clearly distinguish these three models. I even spent time today, simply copying and pasting from Kevin's PPT's to have one visual that maybe I could start to tweeze out the differences. Getting closer but still the fog is dense!!!!!!
ANYONE OUT THERE WHO CAN HELP??????
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3 comments:
These collaborative models have a lot of similarities, so I don't know that you can distinguish clearly between them. There is going to be overlap, like with guided design and cooperative learning both suggesting the use of different roles in groups, and with guided design and PBL both focusing on students working to inform an open-ended problem. I wouldn't look for differences in the models, as much as I would look for similarities, as they have some common core principles.
I think the desire to find the differences is a result of trying to figure out which model to choose for the 2nd module but I like the idea of focusing on the common core principles and recognizing that there is overlap. Again, these are the types of teaching that I have always used, but in trying to categorize which models I have actually used has left me flummoxed so I will worry less about this and more about the overall principles!
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